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UE Body Setup
Documentation

Unreal Engine Body.fbx Setup:
Time to test our body in Unreal. Drag your exported Body fbx file from c:/dna_calibration/output into Unreal scene

Inside import options of Body fbx file, set skeleton as metahuman_base_skel.

For Physic Asset set it as your_body_type_body_Physics


Set Morph Targets to ON
Normal Import Metahod to Computed Normals
Normal Generation Method to MikkTSpace
Compute Weighted Normals to ON
For Unreal Engine 5.5+
Recompute Normals OFF
Use Mikk TSpace to OFF

Set Material Import Method to Do Not Create Material (OPTIONAL)
Import Textures to OFF (OPTIONAL)

Finally press Import

Double click on imported body mesh and open it's properties. Inside it find Animation Rig and for Default Animation Rig, set MetaHuman_ControlRig.

Then set Post Process Anim Blueprint as your_body_type_animbp.

YOU CREATED YOUR CUSTOM METAHUMAN!
CONGRATULATIONS!
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