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2.4 - Custom Metahuman Body
IMPORTANT
THIS PROCESS ONLY REQUIRED FOR FREE VERSION.
EVERYTHING FLOWS AUTOMATIC IN METAPIPE FULL PACKAGE
Aftes Save Dna, it is very important to press Prepare to Export button to make ready for next step. If you skip it you may get errors.
Then press Load Body to import your Body_Drv file.
If you didn't creat it yet, you need to go back and look for body preperation tutorial!
It should look like the image below after importing your body.
Now we can move joints and match our custom body.
You shoul only use translate. Don't rotate or scale your joints!!
Import your custom mesh, and try to match both meshes by moving joints.
Your custom mesh should be in same pose with Metahuman body before import into the scene!!
When you finished with moving joints, press Fix Body button. That will match the joints with the head joints.
Fix Body and Connect Body works together. Fix Body fixes the joint positions and Connect Body links the movement of body and head.
Select modified Metahuman mesh and inside Shape Editor, press Create Blend Shape button. We will do the same process that we did for custom head. The Delta Blendshape method!
Before add blendshapes, duplicate modified metahuman and add both duplicated and custom mesh as target blendshape.
Duplicate as -1.000 and Custom as 1.000.
Next, select your custom mesh and root_drv joint. Go Rigging Section and do
Skin - Bind Skin
Then select first modified body mesh and then select your binded Custom mesh. Do Skin - Copy Skin Weights
Then you can delete old modified Metahuman and rename your new Custom Metahuman with the old ones naming.
Also put your new mesh inside the body grp, otherwise it won't export your mesh.
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